

Also the game had an actual use of money. It was rewarding to replace an item, but it wasn't necessary to do that all the time. However it worked very well with the rest of the game. The item scaling was obviously quite high, no denying that and I can also see that people don't like it. (yeah I know it's undiplomatic to start a post that way ) Pretty much disagree with these conclusions. The problem with D:OS is that the flexibility in character design could allow for greater abuse of the game mechanics so they tried to 'constrained or restrict' those builds and as everyone has seen with pillars series balance prevents some abuse (but 'abuse' here doesn't matter as a single player game) but cripples the fun factor.

I think D:OS had better game mechanics and greater diversity in character build … On the other hand it feels a bit limiting as well. The armour system is so-so to me, what it does is make direct damage more viable and usable as opposed to the first game where CC was king, always. A mod easily fixed that without altering the difficulty, and after that I had a blast. One of the few games that I modded before finishing it just because I found the loot/stat scaling WAY too much. The loot/character scaling mechanic was too excessive. Too many of the fights revolved around over-the-top environmental effects. I found the character system very promising in the beginning, but it was ultimately underwhelming. But overall, I'd say this game was disappointing when I look at the big picture, despite the fact that there are some very fun elements and memorable moments to the parts I played. Maybe some combination of various factors. Maybe there is a problem with the pace of skill unlocking or variety of combat that requires more strategy. Maybe the story just isn't good enough - to the point where I really want to see what happens. Maybe they should have cut down the content and just focused on the best encounters and kept things moving at a more rapid pace. There's just something about this game that is really boring after a while. If you can't even finish the game, I think that is a problem with the design. So…I don't think i would recommend this game. And I honestly don't think I will play again. But then I got bored again, and I put it down. I respec'd my PCs, added some new skills, and I enjoyed exploring around the new map for a while. I found it to be somewhat boring and repetitive once I left the prison area. I really, really loved the game those initial hours, but when I got to the boat I ran out of gas. At launch I played through the first map. I backed DoS 2 and looked forward to its arrival. Straightforward, fun, strategic-combat oriented RPG. And I enjoyed the strategic nature of the combat and encounters.
