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More fodder for your Supercharged Gravity/God Gun. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 58 Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 57įollow the ledge to the doorway ahead/left. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 56Ĭross to the center of the structure and climb the ladder. Press this switch to rearrange the bridges. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 55 Walk across the bridge once active, activate the third socket and walk across this second bridge. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 54 Stalkers will deactivate the sockets as you light them, so you'll need to first shoot your energy balls at the Stalkers and take them out. You'll need to activate a pair of sockets, one behind me in this shot and the other ahead/right. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 53Įnergy balls can be found along the right wall. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 52Īlyx summons this lift step inside and ride it down. Follow her to the neighboring room where a combo station is found. Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 51Īlyx gets to work at this console, exposing the core so you can get a good look at it. Overwatch attack, but they're no match for your Supercharged Gravity Gun. Direct Intervention Half Life 2: Episode One Walkthrough - Half Life-2-Episode-One 50 Article taken from can jump to nearby pages of the game using the links above. Hopefully at some point they will upgrade Team Fortress 2 and Counter-Strike: Global Offensive too.
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When they do put up full patch notes we'll let you know. Right click -> Properties -> Betas (on the left) and then select it from the dropdown box. To try it out all you need to do is opt into the Beta branch for the games on Steam. Other improvements noticed include some big bug fixes to a few scenes, UI improvements with resolution scaling with the HUD now having its own scaling option - which has resulted in the UI being a much better fit, ultrawide support, FOV now goes up to 110 instead of 90 and likely more we've missed. This changes the game to use Vulkan, instead of OpenGL, if you launch it with "-vulkan" in the launch options. However, we do know for sure they now have DXVK Native which is the port of DXVK to Linux which allows it to be used natively without Wine. We don't know yet all the exact details, as this update hasn't even been announced by Valve yet but the Betas are up and you can try them out right now. Valve has put up a Beta for Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two as they prepare more of their own games ready for the Steam Deck.
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